Post by Veritas the Truthseeker on May 15, 2007 19:54:04 GMT -5
Name: Veritas, known as "The Truthseeker".
Gender: Male
Age: 38
Personality: The Truthseeker is a dour man. He is tall and dark and an air of closeness surrounds him, like a stifling cloud. Some have compared him more to a hound than a man, a fetcher for King Mickey who does the king's bidding, knowing that the results he brings will outweigh the methods he uses. Of course, those who believe such a thing are incorrect. While Veritas is closed to those but his closest friends, he is quietly confident and proud of his post and abilities. His experience and age allow him to bring wisdom to his role, not as the king's advisor, but as one who does attend the court. Once he chooses to befriend someone, he opens his personality, shares his dry wit and keen sense of satire, and his occasional snippets of wisdom and advice. He is steadfast and hardnosed, and when following a task will not stop as long as his feet can bear him to his goal.
Appearance: Veritas is over six feet tall, slim but not skeletal - indeed, his arms are thicker than one might expect upon closer examination, densely muscled with years of hard use and training. His eyes are grey and his hair is long and dark brown. When he is "on the scent" (as he likes to call it) he rarely shaves, and dresses in nondescript browns and greens. His beard has small flecks of grey in it, along the chin and jaw. When at court, he wears burnished armour and a tunic with King Mickey's emblem brightly emblazoned upon it. At his left hip rests a scabbard with a hand-and-a-half sword slung within, and a long throwing dagger settles on his right.
History: Veritas, son of Davin, was born thirty eight years ago in King Mickey's Castle, the child of one of many faithful retainers for the line of Kings. However, this family has a long-standing note of service to the King, and Veritas was expected to enter into service, as his father, grandfather, and so on, had, for many generations. Against this prechosen fate, Veritas rebelled, and spent much of his youth playing in the courtyard and avoiding his duties - a cheerful childness fostered by Mickey himself, albeit through careful channels.
For awhile, Veritas pondered apprenticing to the mages of the court, and even entered into the beginnings of magical study. But at age thirteen, he and his friends found themselves abandoned, by accident, when the King's safety was threatened by agents of Maleficent. The Knights withdrew Mickey and his family and closest friends, but many of the Court remained in danger. Had Veritas done as his father bid, and entered into knight's training, he may not have had to watch as foes surrounded, and one of his friends was badly hurt. But luckily, Goofy, Davin, and a host of knights returned to fight off the enemy, and rescued the whole before they could be more gravely assailed.
By the age of twenty, Veritas was able to enter into the King's service as an apprentice knight. Here he served closely with Goofy, who's unique style certainly influenced Veritas to develop his own methods for combat. He enjoyed Goofy's queer sense of humour and shared confidences with the elder knight. Shortly, he was nominated to join the personal guard of the King (sponsored, unknowingly, by Mickey). There, he began simple tasks of fetching for the King about the court, and by the age of thirty, he was traveling beyond the castle to find those who needed finding.
He became relentless, blending into the dregs of the world as he left the castle time and time again, seeking out darker individuals for information and secret purposes. Something deep inside him gave him the ability to determine when someone speaks a lie to him, combined with his ability to track across time and worlds, his name the Truthseeker came into being. The foes of King Mickey speak the name in whispers, for if the Truthseeker comes onto one's trail, it is unlikely they can hide for long.
Some years ago, five or more, Mickey gave Veritas a simple order - to go into the worlds, and track down foes as he wishes, and not to return until bid by himself, and no other. It was not until after the great events that the reasoning became clear - Mickey feared he would have to go into hiding, and a tracker of the court might be convinced through trickery to hunt his master. Mickey knew that while Veritas can tell when someone lies, he relies on that ability too much, so that half-truths can sometimes confuse and trick him. He had to cover his own tracks.
And so Veritas has travelled the worlds, spending much of his time in what was then Hollow Bastion, fighting the Heartless of Maleficent, though he has journeyed through other realms. Years outcast from the palace have left him quiet and closed and intimidating, a warrior who identifies those who might cause harm or woe to his kingdom, and then removes the threat. He has taken work as a mercenary, when he judges the cause just, and tracks and stalks for money on occasion. But in general, he lurks in the shadows, waiting to protect the unassuming from danger when they expect it not...and waiting for his King to call him home.
Weapons: Angaril, which in an ancient language means "Steel of Twilight". Angaril is Veritas's ancestral bastard sword, handed down through his line of Knights-Protector as far as his family has existed. It has only one power - it flares in the dark when Heartless are near, a bright, heatless flame powered by the strength of the bearer's soul, that glows the deep orange of the setting sun. Angaril is around three and a half feet long, slimmer than most swords of its type, but a few inches longer, is of a steel so pale it's almost white. The blade is etched with runes that no-one left alive can read, and the hilt (silver and black, set with an orange gem in the pommel) is well gripped and fits easily into the bearer's hand, never threatening to slip.
LincirdĂș, which in the same ancient language means "Song of the Cleaving Night". This dagger is the companion blade to Angaril, meant to be wielded by the same user. The blade is two inches short of a foot long, but is curved and bladed on both sides - though smooth and sharp inside the curve, and serrated and vicious on the outside. It is balanced well, and throws easily, the curved point grasping a foe far more swiftly. It's power is similar to it's mate - at night it puts off a dull orange glow, but when swung in battle the glow grows to a bright blue flame that is especially repugnant to Heartless, though it causes no physical damage to them. As it glows bright, LincirdĂș sings in a quavering but strangely beautiful tone. The inner curve of the blade has the words of the ancient language written upon it, and the hilt and pommel match those of Angaril, if designed only to fit into one hand.
Powers: Veritas's chief power is the ability to discern when he is being lied to. He is far better with this ability when dealing with humans - some of the diverse individuals of the worlds occasionally confuse this heightened sense. He is trained in sword combat, though his blades do not have the power or abilities of a Keyblade, he can more than hold his own against the Heartless or worse. He is a tracker of some reknown, using his experience and training to stalk a mark through the wild, and his ability to exact the truth from people to follow one through more urban environments.
Other Info:
Strengths: Veritas is hardnosed and dogged when on the trail of a mark. He listens well, and makes decisions calmly and coolly. When prodded, he gives solid advice. He is a faithful friend, but gaining his friendship takes both time and effort, usually.
Weaknesses: Veritas trusts too much that he cannot be lied to. He accepts most things at face value, though he can be confused and mislead by white lies and half-truths. Someone who knows him could, in time, learn to defeat this gift. Occasionally he fails to think his choices through when on the hunt; occasionally he thinks them through too much and loses valuable time.
Likes: Veritas likes the outdoors, warm cider, feather pillows, and good company. He likes people who are honest and true to their hearts. He likes good plays and skits, and he likes a witty remark.
Dislikes: The Truthseeker dislikes the Heartless, Pete, constant liars, sour cider, and those who betray their friends. He does not care for pirates or rogues (though many see him as one or both of those), nor does he care for cruel simpletons.
Gender: Male
Age: 38
Personality: The Truthseeker is a dour man. He is tall and dark and an air of closeness surrounds him, like a stifling cloud. Some have compared him more to a hound than a man, a fetcher for King Mickey who does the king's bidding, knowing that the results he brings will outweigh the methods he uses. Of course, those who believe such a thing are incorrect. While Veritas is closed to those but his closest friends, he is quietly confident and proud of his post and abilities. His experience and age allow him to bring wisdom to his role, not as the king's advisor, but as one who does attend the court. Once he chooses to befriend someone, he opens his personality, shares his dry wit and keen sense of satire, and his occasional snippets of wisdom and advice. He is steadfast and hardnosed, and when following a task will not stop as long as his feet can bear him to his goal.
Appearance: Veritas is over six feet tall, slim but not skeletal - indeed, his arms are thicker than one might expect upon closer examination, densely muscled with years of hard use and training. His eyes are grey and his hair is long and dark brown. When he is "on the scent" (as he likes to call it) he rarely shaves, and dresses in nondescript browns and greens. His beard has small flecks of grey in it, along the chin and jaw. When at court, he wears burnished armour and a tunic with King Mickey's emblem brightly emblazoned upon it. At his left hip rests a scabbard with a hand-and-a-half sword slung within, and a long throwing dagger settles on his right.
History: Veritas, son of Davin, was born thirty eight years ago in King Mickey's Castle, the child of one of many faithful retainers for the line of Kings. However, this family has a long-standing note of service to the King, and Veritas was expected to enter into service, as his father, grandfather, and so on, had, for many generations. Against this prechosen fate, Veritas rebelled, and spent much of his youth playing in the courtyard and avoiding his duties - a cheerful childness fostered by Mickey himself, albeit through careful channels.
For awhile, Veritas pondered apprenticing to the mages of the court, and even entered into the beginnings of magical study. But at age thirteen, he and his friends found themselves abandoned, by accident, when the King's safety was threatened by agents of Maleficent. The Knights withdrew Mickey and his family and closest friends, but many of the Court remained in danger. Had Veritas done as his father bid, and entered into knight's training, he may not have had to watch as foes surrounded, and one of his friends was badly hurt. But luckily, Goofy, Davin, and a host of knights returned to fight off the enemy, and rescued the whole before they could be more gravely assailed.
By the age of twenty, Veritas was able to enter into the King's service as an apprentice knight. Here he served closely with Goofy, who's unique style certainly influenced Veritas to develop his own methods for combat. He enjoyed Goofy's queer sense of humour and shared confidences with the elder knight. Shortly, he was nominated to join the personal guard of the King (sponsored, unknowingly, by Mickey). There, he began simple tasks of fetching for the King about the court, and by the age of thirty, he was traveling beyond the castle to find those who needed finding.
He became relentless, blending into the dregs of the world as he left the castle time and time again, seeking out darker individuals for information and secret purposes. Something deep inside him gave him the ability to determine when someone speaks a lie to him, combined with his ability to track across time and worlds, his name the Truthseeker came into being. The foes of King Mickey speak the name in whispers, for if the Truthseeker comes onto one's trail, it is unlikely they can hide for long.
Some years ago, five or more, Mickey gave Veritas a simple order - to go into the worlds, and track down foes as he wishes, and not to return until bid by himself, and no other. It was not until after the great events that the reasoning became clear - Mickey feared he would have to go into hiding, and a tracker of the court might be convinced through trickery to hunt his master. Mickey knew that while Veritas can tell when someone lies, he relies on that ability too much, so that half-truths can sometimes confuse and trick him. He had to cover his own tracks.
And so Veritas has travelled the worlds, spending much of his time in what was then Hollow Bastion, fighting the Heartless of Maleficent, though he has journeyed through other realms. Years outcast from the palace have left him quiet and closed and intimidating, a warrior who identifies those who might cause harm or woe to his kingdom, and then removes the threat. He has taken work as a mercenary, when he judges the cause just, and tracks and stalks for money on occasion. But in general, he lurks in the shadows, waiting to protect the unassuming from danger when they expect it not...and waiting for his King to call him home.
Weapons: Angaril, which in an ancient language means "Steel of Twilight". Angaril is Veritas's ancestral bastard sword, handed down through his line of Knights-Protector as far as his family has existed. It has only one power - it flares in the dark when Heartless are near, a bright, heatless flame powered by the strength of the bearer's soul, that glows the deep orange of the setting sun. Angaril is around three and a half feet long, slimmer than most swords of its type, but a few inches longer, is of a steel so pale it's almost white. The blade is etched with runes that no-one left alive can read, and the hilt (silver and black, set with an orange gem in the pommel) is well gripped and fits easily into the bearer's hand, never threatening to slip.
LincirdĂș, which in the same ancient language means "Song of the Cleaving Night". This dagger is the companion blade to Angaril, meant to be wielded by the same user. The blade is two inches short of a foot long, but is curved and bladed on both sides - though smooth and sharp inside the curve, and serrated and vicious on the outside. It is balanced well, and throws easily, the curved point grasping a foe far more swiftly. It's power is similar to it's mate - at night it puts off a dull orange glow, but when swung in battle the glow grows to a bright blue flame that is especially repugnant to Heartless, though it causes no physical damage to them. As it glows bright, LincirdĂș sings in a quavering but strangely beautiful tone. The inner curve of the blade has the words of the ancient language written upon it, and the hilt and pommel match those of Angaril, if designed only to fit into one hand.
Powers: Veritas's chief power is the ability to discern when he is being lied to. He is far better with this ability when dealing with humans - some of the diverse individuals of the worlds occasionally confuse this heightened sense. He is trained in sword combat, though his blades do not have the power or abilities of a Keyblade, he can more than hold his own against the Heartless or worse. He is a tracker of some reknown, using his experience and training to stalk a mark through the wild, and his ability to exact the truth from people to follow one through more urban environments.
Other Info:
Strengths: Veritas is hardnosed and dogged when on the trail of a mark. He listens well, and makes decisions calmly and coolly. When prodded, he gives solid advice. He is a faithful friend, but gaining his friendship takes both time and effort, usually.
Weaknesses: Veritas trusts too much that he cannot be lied to. He accepts most things at face value, though he can be confused and mislead by white lies and half-truths. Someone who knows him could, in time, learn to defeat this gift. Occasionally he fails to think his choices through when on the hunt; occasionally he thinks them through too much and loses valuable time.
Likes: Veritas likes the outdoors, warm cider, feather pillows, and good company. He likes people who are honest and true to their hearts. He likes good plays and skits, and he likes a witty remark.
Dislikes: The Truthseeker dislikes the Heartless, Pete, constant liars, sour cider, and those who betray their friends. He does not care for pirates or rogues (though many see him as one or both of those), nor does he care for cruel simpletons.